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UPDATE: 0.4.6 parkour galore and a sweet new title screen!
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UPDATE: 0.4.5 is here! Now with an optimized tile-based hud!
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UPDATE: We have released 0.4.3_beta and are now using GBStudio 4.1. This version completely overhauls the code, cleans up sprites, and debuts the functional UI.
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UPDATE: We have released the 0.3.1_alpha and are now using GBStudio 4.0. The goal of this demo is to see if you can find the 4 items hidden in the level and then leave. 

We have stripped out the color from the demo as we plan for how that may be implemented with the new tools. Thanks for checking it out.
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This is the 0.1.0_alpha version of Skull Bobs. This game features mechanics and designs made by Abdoanmes and Tryenamy, streamers who host their work on DoubleDropDown.com. We are excited to continue developing this project, which began over 15 years ago and went into hiatus. Now, we are back to finish what we started!

In the heart of a bustling city, Skull Bob's is more than just a bar; it's a legend. Founded by the late Robert Dekker, who once stumbled upon a mystical cyclops skull on Mount Pumari in 1932, the bar has long been whispered about for its unusually delicious brews, said to be infused with the skull's rejuvenating powers. With Robert's recent passing, his grandson, Robi, inherits the bar, unaware of the true power hidden within its brewery. As he and his girlfriend, Dee, delve into the bar's mysteries, they discover cryptic clues hinting at the skull's true location. Unknown to them, this skull is a coveted relic sought after by intergalactic beings. As Robi uncovers family secrets and hidden alien agendas, he must navigate this newfound world of intrigue while protecting Skull Bob's legacy.

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Controls - Keyboard
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Z = Jump/Interact
X = Action
Directional pad = Movement/Interact (up)
Shift = Menu
Return = Save

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Controls - Controller
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A = Jump/Interact
B = Action
Up = View Items/Enter Doors
Directional pad = Movement/Interact (up)
Select =Menu
Start = Save

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